It's like Shape Editor in Maya but works with skeletons (transforms).

Overview

Skeleposer

What is Skeleposer?

Briefly, it's like Shape Editor in Maya, but works with transforms and joints. It can be used to make complex facial rigs based on joints. It's especially good for game engines and realtime graphics.

skeleposer

Basic workflow

  1. Create skeleposer node.
    Each node can control large number of bones.

  2. Create joints and add them to skeleposer by pressing "Add joints" button.
    You can add/remove joints any time you like.
    Just make sure that by removing joints you also remove these joints from pose deltas.

  3. Work with poses.
    In practice, you work with skinCluster and poses at the same time.

  4. Connect controls to the poses using drivers.
    This is a convenient way of connecting controls to poses.

skeleposer

Features

Skeleposer supports a lot of cool features that make the working process nice:

  • UI is very similar to Shape Editor.

  • Duplicate/mirror/flip poses.
    You make a facial rig on the left side, then just duplicate & flip to mirror the rig on the right side.

  • Corrective poses.
    You see some poses are combined ugly? No problem, make a corrective pose just like you do it in Shape Editor!

  • Inbetween poses.
    It can be used to activate poses in the middle of another pose activation.

  • Drivers.
    It's unified interface for control connections to poses.

  • Directories and hierarchies.
    You can duplicate/mirror/flip whole folders with poses.

  • Two blend modes for poses, additive and replace.
    Additive is the default mode. Replace mode can be used to replace previous transformations.
    For example, such a situation occurs when you want to close wings from any position.

  • Very fast for complex facial rigs.
    The whole facial rig can be evaluated less then 1ms.

  • Final rig is very simple.
    Actually there is a single node called skeleposer does the job. It keeps all the poses each one is very lightweight. So the rig file is really small.

Actually the whole facial rig can be just as simple as a sequence of poses and correctives.
Skeleposer can be transferred into another character as the topology doesn't matter and initial bones positions can easily be adjusted without breaking the system.

Correctives

All corrective poses must be placed below other poses. This is a requirement as corrective poses work like patches.

How to run

Compile C++ plugin

You need Visual Studio and CMake.

Python script

Add skeleposerEditor folder to your scripts path and run the following:

import skeleposerEditor
skeleposerEditor.skeleposerWindow.show()  

Additional nodes

There are some other nodes provided by the plugin.

  • blendMatrix.
    This node can be used to blend two matrices. This is done with the following approach:
    a) Translation is linear.
    b) Rotation is blended with slerp.
    c) Scale is linear.

  • stickyMatrix.
    This node is used to make "sticky rig" for two indepdendant transforms. It's useful for eye blink, sticky lips (zip) and other stuff.
    Use stickyMatrix module in Rig Builder as a reference: https://github.com/azagoruyko/rigBuilder/blob/main/modules/Tools/StickyMatrix.xml

Your facial rigs

It would be very interesting to see your facial rigs done with Skeleposer! Don't be shy to send me your work to [email protected].

You might also like...
Like Dirt-Samples, but cleaned up

Clean-Samples Like Dirt-Samples, but cleaned up, with clear provenance and license info (generally a permissive creative commons licence but check the

Like ThreeJS but for Python and based on wgpu

pygfx A render engine, inspired by ThreeJS, but for Python and targeting Vulkan/Metal/DX12 (via wgpu). Introduction This is a Python render engine bui

Opinionated code formatter, just like Python's black code formatter but for Beancount

beancount-black Opinionated code formatter, just like Python's black code formatter but for Beancount Try it out online here Features MIT licensed - b

a simple, efficient, and intuitive text editor

Oxygen beta a simple, efficient, and intuitive text editor Overview oxygen is a simple, efficient, and intuitive text editor designed as more featured

A simple editor for captions in .SRT file extension

WaySRT A simple editor for captions in .SRT file extension The program doesn't use any external dependecies, just run: python way_srt.py {file_name.sr

 DeFMO: Deblurring and Shape Recovery of Fast Moving Objects (CVPR 2021)
DeFMO: Deblurring and Shape Recovery of Fast Moving Objects (CVPR 2021)

Evaluation, Training, Demo, and Inference of DeFMO DeFMO: Deblurring and Shape Recovery of Fast Moving Objects (CVPR 2021) Denys Rozumnyi, Martin R. O

Code for
Code for "Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks", CVPR 2021

Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks This repository contains the code that accompanies our CVPR 20

Implementation of
Implementation of "Deep Implicit Templates for 3D Shape Representation"

Deep Implicit Templates for 3D Shape Representation Zerong Zheng, Tao Yu, Qionghai Dai, Yebin Liu. arXiv 2020. This repository is an implementation fo

Releases(v1.0.0)
Owner
Alexander Zagoruyko
Alexander Zagoruyko
LF-YOLO (Lighter and Faster YOLO) is used to detect defect of X-ray weld image.

This project is based on ultralytics/yolov3. LF-YOLO (Lighter and Faster YOLO) is used to detect defect of X-ray weld image. Download $ git clone http

26 Dec 13, 2022
A library for uncertainty quantification based on PyTorch

Torchuq [logo here] TorchUQ is an extensive library for uncertainty quantification (UQ) based on pytorch. TorchUQ currently supports 10 representation

TorchUQ 96 Dec 12, 2022
Implementation of ToeplitzLDA for spatiotemporal stationary time series data.

Code for the ToeplitzLDA classifier proposed in here. The classifier conforms sklearn and can be used as a drop-in replacement for other LDA classifiers. For in-depth usage refer to the learning from

Jan Sosulski 5 Nov 07, 2022
End-to-End Object Detection with Fully Convolutional Network

This project provides an implementation for "End-to-End Object Detection with Fully Convolutional Network" on PyTorch.

472 Dec 22, 2022
An essential implementation of BYOL in PyTorch + PyTorch Lightning

Essential BYOL A simple and complete implementation of Bootstrap your own latent: A new approach to self-supervised Learning in PyTorch + PyTorch Ligh

Enrico Fini 48 Sep 27, 2022
TalkNet 2: Non-Autoregressive Depth-Wise Separable Convolutional Model for Speech Synthesis with Explicit Pitch and Duration Prediction.

TalkNet 2 [WIP] TalkNet 2: Non-Autoregressive Depth-Wise Separable Convolutional Model for Speech Synthesis with Explicit Pitch and Duration Predictio

Rishikesh (ऋषिकेश) 69 Dec 17, 2022
The description of FMFCC-A (audio track of FMFCC) dataset and Challenge resluts.

FMFCC-A This project is the description of FMFCC-A (audio track of FMFCC) dataset and Challenge resluts. The FMFCC-A dataset is shared through BaiduCl

18 Dec 24, 2022
Code for WSDM 2022 paper, Contrastive Learning for Representation Degeneration Problem in Sequential Recommendation.

DuoRec Code for WSDM 2022 paper, Contrastive Learning for Representation Degeneration Problem in Sequential Recommendation. Usage Download datasets fr

Qrh 46 Dec 19, 2022
GANTheftAuto is a fork of the Nvidia's GameGAN

Description GANTheftAuto is a fork of the Nvidia's GameGAN, which is research focused on emulating dynamic game environments. The early research done

Harrison 801 Dec 27, 2022
Toolkit for collecting and applying prompts

PromptSource Promptsource is a toolkit for collecting and applying prompts to NLP datasets. Promptsource uses a simple templating language to programa

BigScience Workshop 998 Jan 03, 2023
HINet: Half Instance Normalization Network for Image Restoration

HINet: Half Instance Normalization Network for Image Restoration Liangyu Chen, Xin Lu, Jie Zhang, Xiaojie Chu, Chengpeng Chen Paper: https://arxiv.org

303 Dec 31, 2022
Official implementation of NeuralFusion: Online Depth Map Fusion in Latent Space

NeuralFusion This is the official implementation of NeuralFusion: Online Depth Map Fusion in Latent Space. We provide code to train the proposed pipel

53 Jan 01, 2023
Deep Distributed Control of Port-Hamiltonian Systems

De(e)pendable Distributed Control of Port-Hamiltonian Systems (DeepDisCoPH) This repository is associated to the paper [1] and it contains: The full p

Dependable Control and Decision group - EPFL 3 Aug 17, 2022
A code implementation of AC-GC: Activation Compression with Guaranteed Convergence, in NeurIPS 2021.

Code For AC-GC: Lossy Activation Compression with Guaranteed Convergence This code is intended to be used as a supplemental material for submission to

Dave Evans 2 Nov 01, 2022
This script scrapes and stores the availability of timeslots for Car Driving Test at all RTA Serivce NSW centres in the state.

This script scrapes and stores the availability of timeslots for Car Driving Test at all RTA Serivce NSW centres in the state. Dependencies Account wi

Balamurugan Soundararaj 21 Dec 14, 2022
This repository for project that can Automate Number Plate Recognition (ANPR) in Morocco Licensed Vehicles. 💻 + 🚙 + 🇲🇦 = 🤖 🕵🏻‍♂️

MoroccoAI Data Challenge (Edition #001) This Reposotory is result of our work in the comepetiton organized by MoroccoAI in the context of the first Mo

SAFOINE EL KHABICH 14 Oct 31, 2022
[ICCV-2021] An Empirical Study of the Collapsing Problem in Semi-Supervised 2D Human Pose Estimation

An Empirical Study of the Collapsing Problem in Semi-Supervised 2D Human Pose Estimation (ICCV 2021) Introduction This is an official pytorch implemen

rongchangxie 42 Jan 04, 2023
Optimal space decomposition based-product quantization for approximate nearest neighbor search

Optimal space decomposition based-product quantization for approximate nearest neighbor search Abstract Product quantization(PQ) is an effective neare

Mylove 1 Nov 19, 2021
[CVPR 2021] MiVOS - Mask Propagation module. Reproduced STM (and better) with training code :star2:. Semi-supervised video object segmentation evaluation.

MiVOS (CVPR 2021) - Mask Propagation Ho Kei Cheng, Yu-Wing Tai, Chi-Keung Tang [arXiv] [Paper PDF] [Project Page] [Papers with Code] This repo impleme

Rex Cheng 106 Jan 03, 2023
Deep Learning for Natural Language Processing SS 2021 (TU Darmstadt)

Deep Learning for Natural Language Processing SS 2021 (TU Darmstadt) Task Training huge unsupervised deep neural networks yields to strong progress in

2 Aug 05, 2022