Evolution Strategies in PyTorch

Overview

Evolution Strategies

This is a PyTorch implementation of Evolution Strategies.

Requirements

Python 3.5, PyTorch >= 0.2.0, numpy, gym, universe, cv2

What is this? (For non-ML people)

A large class of problems in AI can be described as "Markov Decision Processes," in which there is an agent taking actions in an environment, and receiving reward, with the goal being to maximize reward. This is a very general framework, which can be applied to many tasks, from learning how to play video games to robotic control. For the past few decades, most people used Reinforcement Learning -- that is, learning from trial and error -- to solve these problems. In particular, there was an extension of the backpropagation algorithm from Supervised Learning, called the Policy Gradient, which could train neural networks to solve these problems. Recently, OpenAI had shown that black-box optimization of neural network parameters (that is, not using the Policy Gradient or even Reinforcement Learning) can achieve similar results to state of the art Reinforcement Learning algorithms, and can be parallelized much more efficiently. This repo is an implementation of that black-box optimization algorithm.

Usage

There are two neural networks provided in model.py, a small neural network meant for simple tasks with discrete observations and actions, and a larger Convnet-LSTM meant for Atari games.

Run python3 main.py --help to see all of the options and hyperparameters available to you.

Typical usage would be:

python3 main.py --small-net --env-name CartPole-v1

which will run the small network on CartPole, printing performance on every training batch. Default hyperparameters should be able to solve CartPole fairly quickly.

python3 main.py --small-net --env-name CartPole-v1 --test --restore path_to_checkpoint

which will render the environment and the performance of the agent saved in the checkpoint. Checkpoints are saved once per gradient update in training, always overwriting the old file.

python3 main.py --env-name PongDeterministic-v4 --n 10 --lr 0.01 --useAdam

which will train on Pong and produce a learning curve similar to this one:

Learning curve

This graph was produced after approximately 24 hours of training on a 12-core computer. I would expect that a more thorough hyperparameter search, and more importantly a larger batch size, would allow the network to solve the environment.

Deviations from the paper

  • I have not yet tried virtual batch normalization, but instead use the selu nonlinearity, which serves the same purpose but at a significantly reduced computational overhead. ES appears to be training on Pong quite well even with relatively small batch sizes and selu.

  • I did not pass rewards between workers, but rather sent them all to one master worker which took a gradient step and sent the new models back to the workers. If you have more cores than your batch size, OpenAI's method is probably more efficient, but if your batch size is larger than the number of cores, I think my method would be better.

  • I do not adaptively change the max episode length as is recommended in the paper, although it is provided as an option. The reasoning being that doing so is most helpful when you are running many cores in parallel, whereas I was using at most 12. Moreover, capping the episode length can severely cripple the performance of the algorithm if reward is correlated with episode length, as we cannot learn from highly-performing perturbations until most of the workers catch up (and they might not for a long time).

Tips

  • If you increase the batch size, n, you should increase the learning rate as well.

  • Feel free to stop training when you see that the unperturbed model is consistently solving the environment, even if the perturbed models are not.

  • During training you probably want to look at the rank of the unperturbed model within the population of perturbed models. Ideally some perturbation is performing better than your unperturbed model (if this doesn't happen, you probably won't learn anything useful). This requires 1 extra rollout per gradient step, but as this rollout can be computed in parallel with the training rollouts, this does not add to training time. It does, however, give us access to one less CPU core.

  • Sigma is a tricky hyperparameter to get right -- higher values of sigma will correspond to less variance in the gradient estimate, but will be more biased. At the same time, sigma is controlling the variance of our perturbations, so if we need a more varied population, it should be increased. It might be possible to adaptively change sigma based on the rank of the unperturbed model mentioned in the tip above. I tried a few simple heuristics based on this and found no significant performance increase, but it might be possible to do this more intelligently.

  • I found, as OpenAI did in their paper, that performance on Atari increased as I increased the size of the neural net.

Your code is making my computer slow help

Short answer: decrease the batch size to the number of cores in your computer, and decrease the learning rate as well. This will most likely hurt the performance of the algorithm.

Long answer: If you want large batch sizes while also keeping the number of spawned threads down, I have provided an old version in the slow_version branch which allows you to do multiple rollouts per thread, per gradient step. This code is not supported, however, and it is not recommended that you use it.

Contributions

Please feel free to make Github issues or send pull requests.

License

MIT

Owner
Andrew Gambardella
Machine Learning DPhil (PhD) student at University of Oxford
Andrew Gambardella
A Next Generation ConvNet by FaceBookResearch Implementation in PyTorch(Original) and TensorFlow.

ConvNeXt A Next Generation ConvNet by FaceBookResearch Implementation in PyTorch(Original) and TensorFlow. A FacebookResearch Implementation on A Conv

Raghvender 2 Feb 14, 2022
Code for the TASLP paper "PSLA: Improving Audio Tagging With Pretraining, Sampling, Labeling, and Aggregation".

PSLA: Improving Audio Tagging with Pretraining, Sampling, Labeling, and Aggregation Introduction Getting Started FSD50K Recipe AudioSet Recipe Label E

Yuan Gong 84 Dec 27, 2022
Lite-HRNet: A Lightweight High-Resolution Network

LiteHRNet Benchmark 🔥 🔥 Based on MMsegmentation 🔥 🔥 Cityscapes FCN resize concat config mIoU last mAcc last eval last mIoU best mAcc best eval bes

16 Dec 12, 2022
A set of tools to pre-calibrate and calibrate (multi-focus) plenoptic cameras (e.g., a Raytrix R12) based on the libpleno.

COMPOTE: Calibration Of Multi-focus PlenOpTic camEra. COMPOTE is a set of tools to pre-calibrate and calibrate (multifocus) plenoptic cameras (e.g., a

ComSEE - Computers that SEE 4 May 10, 2022
Repository for MeshTalk supplemental material and code once the (already approved) 16 GHS captures our lab will make publicly available are released.

meshtalk This repository contains code to run MeshTalk for face animation from audio. If you use MeshTalk, please cite @inproceedings{richard2021mesht

Meta Research 221 Jan 06, 2023
OpenMMLab Text Detection, Recognition and Understanding Toolbox

Introduction English | 简体中文 MMOCR is an open-source toolbox based on PyTorch and mmdetection for text detection, text recognition, and the correspondi

OpenMMLab 3k Jan 07, 2023
Code for "Learning to Regrasp by Learning to Place"

Learning2Regrasp Learning to Regrasp by Learning to Place, CoRL 2021. Introduction We propose a point-cloud-based system for robots to predict a seque

Shuo Cheng (成硕) 18 Aug 27, 2022
Data pipelines for both TensorFlow and PyTorch!

rapidnlp-datasets Data pipelines for both TensorFlow and PyTorch ! If you want to load public datasets, try: tensorflow/datasets huggingface/datasets

1 Dec 08, 2021
Artificial Neural network regression model to predict the energy output in a combined cycle power plant.

Energy_Output_Predictor Artificial Neural network regression model to predict the energy output in a combined cycle power plant. Abstract Energy outpu

1 Feb 11, 2022
A commany has recently introduced a new type of bidding, the average bidding, as an alternative to the bid given to the current maximum bidding

Business Problem A commany has recently introduced a new type of bidding, the average bidding, as an alternative to the bid given to the current maxim

Kübra Bilinmiş 1 Jan 15, 2022
The 2nd Version Of Slothybot

SlothyBot Go to this website: "https://bitly.com/SlothyBot" The 2nd Version Of Slothybot. The Bot Has Many Features, Such As: Moderation Commands; Kic

Slothy 0 Jun 01, 2022
A public available dataset for road boundary detection in aerial images

Topo-boundary This is the official github repo of paper Topo-boundary: A Benchmark Dataset on Topological Road-boundary Detection Using Aerial Images

Zhenhua Xu 79 Jan 04, 2023
An AFL implementation with UnTracer (our coverage-guided tracer)

UnTracer-AFL This repository contains an implementation of our prototype coverage-guided tracing framework UnTracer in the popular coverage-guided fuz

113 Dec 17, 2022
GANfolk: Using AI to create portraits of fictional people to sell as NFTs

GANfolk are AI-generated renderings of fictional people. Each image in the collection was created by a pair of Generative Adversarial Networks (GANs) with names and backstories also created with AI.

Robert A. Gonsalves 32 Dec 02, 2022
Lucid Sonic Dreams syncs GAN-generated visuals to music.

Lucid Sonic Dreams Lucid Sonic Dreams syncs GAN-generated visuals to music. By default, it uses NVLabs StyleGAN2, with pre-trained models lifted from

731 Jan 02, 2023
A TensorFlow Implementation of "Deep Multi-Scale Video Prediction Beyond Mean Square Error" by Mathieu, Couprie & LeCun.

Adversarial Video Generation This project implements a generative adversarial network to predict future frames of video, as detailed in "Deep Multi-Sc

Matt Cooper 704 Nov 26, 2022
TF2 implementation of knowledge distillation using the "function matching" hypothesis from the paper Knowledge distillation: A good teacher is patient and consistent by Beyer et al.

FunMatch-Distillation TF2 implementation of knowledge distillation using the "function matching" hypothesis from the paper Knowledge distillation: A g

Sayak Paul 67 Dec 20, 2022
C3D is a modified version of BVLC caffe to support 3D ConvNets.

C3D C3D is a modified version of BVLC caffe to support 3D convolution and pooling. The main supporting features include: Training or fine-tuning 3D Co

Meta Archive 1.1k Nov 14, 2022
Code for "Learning to Segment Rigid Motions from Two Frames".

rigidmask Code for "Learning to Segment Rigid Motions from Two Frames". ** This is a partial release with inference and evaluation code.

Gengshan Yang 157 Nov 21, 2022
Official Pytorch implementation for Deep Contextual Video Compression, NeurIPS 2021

Introduction Official Pytorch implementation for Deep Contextual Video Compression, NeurIPS 2021 Prerequisites Python 3.8 and conda, get Conda CUDA 11

51 Dec 03, 2022