Code Jam for creating a text-based adventure game engine and custom worlds

Overview

Text Based Adventure Jam

Author: Devin McIntyre

Our goal is two-fold:

  1. Create a text based adventure game engine that can parse a standard file format
  2. Create a text based adventure game using the standardized file format

We'll be looking to implement a very, very basic engine that includes support for rooms, items, doors, commands, and effects, as well as an inventory system.

What you need to build

Provided below is a definition for a text based adventure game configuration. The configuration contains a list of items, the commands they take, the effects they can have, the rooms that hold them, the doors that connect those rooms, the starting position and the final room. Your goal is to build an engine that can parse this defintion, and any definition matching the standard, into a playable text based adventure game.

The basics of the game are as follows:

  1. Players always start in the room defined by startingRoomId.
  2. Players have an inventory of infinite size and space, which they can fill with items.
    • Items that are used for a task can be used ONLY ONCE. After use they should be removed from a players inventory
  3. Players can interact with the world by use of text commands.
    • The expected commands are
      • LOOK
      • TAKE
      • READ
      • USE $A ON $B
      • GO $DIRECTION
      • INVENTORY
    • What these commands should do is outlined below
  4. Using commands on items can produce effects
    • Expected effects are
      • UNLOCK_DOOR
      • LOCK_DOOR
      • CHANGE_ITEM_TEXT
    • What these effects should do is outlined below
  5. A player's goal is to arrive at the room defined with the endingRoomId property

File Format Breakdown

Commands:

Commands are the building block of a users interaction with the world. Users issue commands with or without targets, and are given feedback resulting from the command. These are verbs, specifying an action, such as "GO", "READ" and "TAKE".

Command structure

{
    "command" : string,
    "text" : string,
    "acceptedItems" : [
        {
            "itemId" : string,
            "text" : string,
            "effectIds" : string[]
        }
    ]
}

Commands to implement:

LOOK - displays the text of the LOOK command for the specified object. Valid objects are any visible objects in a room, and any object in a users inventory. If no object given, instead display text of the current room, along with any doors and visible items.

  • Use
    • Looking at an item : "LOOK book"
    • Looking at a room : "LOOK"

TAKE - adds item to inventory if available, hides item when looking at the room. If no item provided, prompt for an item. If item provided is invalid, display error message

  • Use
    • Specifying no item: "TAKE"
    • Specifying item : "TAKE pizza box"

READ - displays the text of the READ command for the specified object. If no object is given, prompt for an object. If object is invalid, or object lacks read command, display error message

  • Use
    • Specifying object : "READ cheese"

USE $A ON $B - Takes two objects and applies any effects if the object $A is allowed to be used on the object $B. If objects are missing or the combination is invalid, display error message

  • Use
    • Specifying objects : "USE book ON book shelf"

GO $DIRECTION - Attempts to move the player to the next room in the direction they specify. If a door exists in the direction, and the door is unlocked, the player is moved to the next room. If the door exists but is locked, display an error message about the doors status. If the door doesn't exist, display an error message.

  • Use
    • Specifying a direction : "GO north"

INVENTORY - Displays any items by name in the users inventory.

Effects

Effects give us the ability to have latent actions following a users input. Actions take 0 or more items or doors, specify an effect type, and can provide contextual text to accompany the effect (either by displaying the text to the user, or modifying existing text). Examples of effects are "UNLOCK_DOOR" and "CHANGE_ITEM_TEXT"

Effect Structure

{
    "id" : string,
    "type" : string,
    "doorIds" : string[],
    "itemIds" : string[],
    "text" : string
}

Effects to implement

UNLOCK_DOOR - Unlocks any provided door IDs. If text is provided, display the text to the user.

LOCK_DOOR - Locks any provided door IDs. If text is provided, display the text to the user.

CHANGE_ITEM_TEXT - Updates the descriptive text of an item to the provided text.

Items

Items provide the user with tools to solve puzzles between rooms. Items contain lists of valid commands, an ID, a visibility state, and a name.

Item Structure

{
    "id" : string,
    "name" : string,
    "commands" : Command[],
    "visible" : boolean
}

Doors

Doors are used to signify a transition point between rooms. They may be locked or unlocked by effects, a state that is global to the door, and contain an id.

Door Structure

{
    "id" : string,
    "locked" : boolean
}

Rooms

Rooms represent areas of the world. Each room may have up to 4 doors (One in each cardinal direction), descriptive text, zero or more items, and can be marked as the victory condition. Reaching the room marked as the victory condition should end the game after printing the descriptive text.

Room Structure

{
    "id" : string,
    "text" : string,
    "itemIds" : string[],
    "doors" : [
        {
            "doorId" : string,
            "direction" : string,
            "connectedRoomId" : string
        }
    ]
}

Full Game Format Structure

{
    "items" : Item[],
    "effects" : Effect[],
    "doors" : Door[],
    "rooms" : Room[],
    "startingRoomId" : string,
    "endingRoomId" : string
}

Example of a valid adventure (3 rooms, 2 items, 3 effects, and one simple puzzle):

{
    "items" : [
        {
            "id" : "1",
            "name" : "Book",
            "commands" : [
                {
                    "command" : "LOOK",
                    "text" : "An old book, worn with time."
                },
                {
                    "command" : "TAKE"
                },
                {
                    "command" : "READ",
                    "text" : "The old book is filled with mostly useless, outdated information"
                }
            ],
            "visible" : true
        },
        {
            "id" : "2",
            "name" : "Book Shelf",
            "commands" : [
                {
                    "command" : "LOOK",
                    "text" : "An old dusty bookshelf full of tomes.  One seems to be missing."
                },
                {
                    "command" : "USE",
                    "acceptedItem" : [
                        {
                            "itemId" : "1",
                            "text" : "You place the book into it's place on the shelf",
                            "effectIds" : ["1", "2", "3"]
                        }
                    ]
                }
            ],
            "visible" : true
        }
    ],
    "effects" : [
        {
            "id" : "1",
            "type": "UNLOCK_DOOR",
            "doorIds" : ["2"],
            "text": "The door to the east makes a satisfying click."
        },
        {
            "id" : "2",
            "type": "LOCK_DOOR",
            "doorIds" : ["1"],
            "text": "The door to the south makes a unsatisfying click."
        },
        {
            "id" : "3",
            "type" : "CHANGE_ITEM_TEXT",
            "itemIds" : ["2"],
            "text" :"An old dusty bookshelf full of tomes."
        }
    ],
    "doors" : [
        {
            "id" : "1",
            "locked" : false 
        },
        {
            "id" : "2",
            "locked" : true
        }
    ], 
    "rooms" : [
        {
            "id": "1",
            "text" : "A simple room with a bed and a side table.",
            "itemIds" : ["1"],
            "doors" : [
                {
                    "doorId" : "1",
                    "direction" : "NORTH",
                    "connectedRoomId" : "2"
                }
            ]
        },
        {
            "id" : "2",
            "text" : "A simple room with some furniture.",
            "itemIds" : ["2"],
            "doors" : [
                {
                    "doorId" : "2",
                    "direction" : "EAST",
                    "connectedRoomId" : "3"
                },
                {
                    "doorId" : "1",
                    "direction" : "SOUTH",
                    "connectedRoomId" : "1"
                }
            ]
        },
        {
            "id" : "3",
            "text" : "The world outside is bright, you have escaped the dungeon!"
        }
    ],
    "startingRoomId" : "1",
    "endingRoomId" : "3"
}
Owner
HTTPChat
HTTPChat
A working (ish) python script to convert text to a gradient.

verticle-horiontal-gradient-script A working (ish) python script to convert text to a gradient. This script is poorly made with the well known python

prmze 1 Feb 20, 2022
Make writing easier!

Handwriter Make writing easier! How to Download and install a handwriting font, or create a font from your handwriting. Use a word processor like Micr

64 Dec 25, 2022
Fuzz a language by mixing up only few words.

afasi Fuzz a language by mixing up only few words. Status Beta. Note: The default branch is default. Use Examples Version General Help Translate Help

Stefan Hagen 2 Dec 14, 2022
py-trans is a Free Python library for translate text into different languages.

Free Python library to translate text into different languages.

I'm Not A Bot #Left_TG 13 Aug 27, 2022
Utility for Text Normalisation or Inverse Normalisation

Text Processor Text Normalisation or Inverse Normalisation for Indonesian, e.g. measurements "123 kg" - "seratus dua puluh tiga kilogram" Currency/Mo

Cahya Wirawan 2 Aug 11, 2022
This is REST-API for Indonesian Text Summarization using Non-Negative Matrix Factorization for the algorithm to summarize documents and FastAPI for the framework.

Indonesian Text Summarization Using FastAPI This is REST-API for Indonesian Text Summarization using Non-Negative Matrix Factorization for the algorit

Viqi Nurhaqiqi 2 Nov 03, 2022
Um simulador de caixa registradora com database usando arquivos .txt

🛒 Caixa Registradora V2 ❓ - Como usar? Execute o caixa-registradora.py, nele vai ter um menu interativo, você pode cadastrar diversos produtos em um

Gabriel 0 Sep 25, 2022
A production-ready pipeline for text mining and subject indexing

A production-ready pipeline for text mining and subject indexing

UF Open Source Club 12 Nov 06, 2022
A python tool to convert Bangla Bijoy text to Unicode text.

Unicode Converter A python tool to convert Bangla Bijoy text to Unicode text. Installation Unicode Converter can be installed via PyPi. Make sure pip

Shahad Mahmud 10 Sep 29, 2022
You can encode and decode base85, ascii85, base64, base32, and base16 with this tool.

You can encode and decode base85, ascii85, base64, base32, and base16 with this tool.

8 Dec 20, 2022
TextStatistics - Get a text file wich contains English text

TextStatistics This program get a text file wich contains English text. The program analyses the text, and print some information. For this program I

2 Nov 15, 2021
Adventura is an open source Python Text Adventure Engine

Adventura Adventura is an open source Python Text Adventure Engine, Not yet uplo

5 Oct 02, 2022
汉字转拼音(pypinyin)

汉字拼音转换工具(Python 版) 将汉字转为拼音。可以用于汉字注音、排序、检索(Russian translation) 。 基于 hotoo/pinyin 开发。 Documentation: http://pypinyin.rtfd.io/ GitHub: https://github.co

Huang Huang 4.2k Jan 03, 2023
Word and phrase lists in CSV

Word Lists Word and phrase lists in CSV, collected from different sources. Oxford Word Lists: oxford-5k.csv - Oxford 3000 and 5000 oxford-opal.csv - O

Anton Zhiyanov 14 Oct 14, 2022
Deasciify-highlighted - A Python script for deasciifying text to Turkish and copying clipboard

deasciify-highlighted is a Python script for deasciifying text to Turkish and copying clipboard.

Ümit Altıntaş 3 Mar 18, 2022
Text Summarizationcls app with python

Text Summarizationcls app This is the repo for the Text Summarization AI Project. It makes use of pre-trained Hugging Face models Packages Used The pa

Edem Gold 1 Oct 23, 2021
RSS Reader application for the Emacs Application Framework.

EAF RSS Reader RSS Reader application for the Emacs Application Framework. Load application (add-to-list 'load-path "~/.emacs.d/site-lisp/eaf-rss-read

EAF 15 Dec 07, 2022
Athens: a great tool for taking notes and organising knowldge

AthensSyncer Athens is a great tool for taking notes and organising knowldge. But it is a bummer that you cannot use it accross multiple devices. Well

6 Dec 14, 2022
The Scary Story - A Text Adventure

This is a text adventure which I made in python 3. This is one of my first big projects so any feedback would be greatly appreciated.

2 Feb 20, 2022
"Complexity" of Flags of the countries of the world

"Complexity" of Flags of the countries of the world Flags (png) from: https://flagcdn.com/w2560.zip https://flagpedia.net/download/images run: chmod +

Alexander Lelchuk 1 Feb 10, 2022